First of all, LoL does not have a deny system. What does ''Deny'' mean? Deny means, killing your ally creep or ally hero or destroying ally building to prevent your opponents to get gold - exp. In HoN, each melee creep unit gives 62 exp. But if the creep is denied, naturally you can't get the last hit gold also you gain less experience than normal. So, in competitive games, in every lane, all of the heroes rely on denying to prevent opponents to get stronger than them. By doing that, the opponent carry can't farm properly and a level gap appears between your carry and the other teams carry. As everyone can guess, such level - item gaps between carries, leades the stronger one to victory. Such a thing is not possible in LoL so pardon my language but, LoL is for noobs...
Secondly, I will talk about the gold loss upon death. Sadly, you dont lose gold in LoL when you die. Such a thing will make Gangings meaningless since the enemy carry does not lose its gold upon death. What is the point of killing an enemy hero by a support hero and getting some extra golds? HoN 2 - 0 LoL.
Another subject is leveling section. As you play games in LoL, you get experience and get to higher levels. Customise your account according to your gameplay and at 30 level, you nearly set your role of the game. In HoN, as you play you get higher points to play against opponents in your level of gameplay and gain silver coins to buy new heroes - avatars - announce packets etc. If you like your effort to effect your future game life, this is where LoL hits Hon. Hon 2 - 1 Lol.
About the graphic and gameplay quality, I can say that both of the games have better graphics and smoother and more dynamic gameplay. At this section they are even.
When I am finishing my article, I like to remind you the score at the end of 90 minutes, HoN 2 - 1 LoL. Of course it is my opinion. You may not think the same way but to be objective and compare both of the games in competitive way, HoN Wins.
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